Where we've been, where we're going. Track shipped features and upcoming work.
Completed
7
v1.0Completed
Editor Foundation
Core visual dialogue editor with graph workflows, preview, templates, and runtime export.
Visual graph editor
Character / Action / Start nodes
Branching dialogue flows
Import / export (.forge.json)
Preview mode
Templates
Undo / redo
Validation system
v1.1Completed
Narrative Events
Multi-entry dialogue flows, runtime triggers, and reusable templates.
Start nodes
Multiple dialogue entry points
Custom trigger events
Chained event execution
Jump workflows
Production templates
v1.2Completed
Responsive Experience
Touch-first editing and mobile support across the entire editor.
Responsive layout
Mobile editing
Bottom sheets
Touch interactions
Mobile preview
Tablet support
v1.3Completed
Cloud Workspace
Projects move beyond local storage with accounts, cloud sync and workspace management.
Google / GitHub auth
Cloud projects
Autosave
Project dashboard
Local → cloud migration
Freemium foundations
v1.4Completed
Gameplay State System
Dialogue becomes gameplay-aware through variables and conditional logic.
Variables
Conditions
Conditional branches
Runtime evaluation
State preview
Edge expressions
Quest flags
v1.4.1Completed
Dynamic Dialogue & Advanced Variables
Characters can now reference variables directly in dialogue, making conversations react naturally to player choices, names, and game state.
Use variables directly in dialogue text
Player name support
Dynamic text replacement
New variable types
Advanced condition operators
Improved variable editor
Live preview of variable values
Runtime interpolation engine
Better validation
v1.4.2Completed
Component Architecture Overhaul
A major internal refactor focused on breaking down complex UI components, improving code organization, and creating a cleaner foundation for future features. Trigger nodes are simplified down to a single, clear job.
Smaller, focused UI components
Improved component organization
Cleaner separation of responsibilities
Reduced code complexity
More reusable UI building blocks
Consistent component architecture
Triggers fire one custom event
Trigger categories retired in favour of variables
Easier feature development
Improved long-term maintainability
In Progress
0
Nothing here yet
Planned
5
v1.5Planned
Narrative Database
Reusable narrative assets shared across projects.
Character library
Portrait management
Voice metadata
Global updates
Reusable archetypes
Character relationships
Tagging system
v1.6Planned
Quest & Narrative Systems
Expand beyond dialogue into narrative design workflows.
Quest graphs
Timeline view
Quest dependencies
Scene organization
Narrative tags
Story chapters
Progress tracking
v1.7Planned
Collaboration Workspace
Narrative teams work together inside Dialogue Forge.
Shared projects
Comments
Review mode
Version history
Read-only links
Roles
v1.8Planned
Runtime Ecosystem
Dialogue Forge becomes a deployable runtime platform.